Tag: play and learning

  • Oughta Should

    When did we force play to become learning?

    And I’m not just talking about the kids. I mean, all of us? Why can’t we just play?

    Oh, I admit, this is probably a personal observational bias, but it seems more and more from what I read, and talking to other people—parents, friends and creative contemporaries—over the years the idea that anyone can just play for the raw enjoyment of something has turned into a pariah. 

    All too often I fall into the trap myself. 

    I feel like I can’t just sketch, but rather I need to be making something for my online portfolio.

    I shouldn’t be playing music, instead I ought to be practicing repertoire or logging my progress.

    Even just sitting here at a keyboard writing I am thinking not about the joy and fun that I get out of typing words, but rather my mind is always drifting over to content and audience and something bigger that I should be seeking from this act.

    Of course, these invasive thoughts are at my own control, and maybe—lucky you—you are able to ignore them and just enjoy doing things for the sake of it. But then if you are the type of person to be reading a blog post that started with such a question maybe too you are like me and feel guilt from directionless creativity.

    So I ask again: When did we force play to become learning? And how can we snap out of it?

  • Digital Analog

    Flip-flopping between digital art and physical media—and often the fuzzy spots in between—is a dichotomy of form that is something quite unique to the modern world. 

    As the fidelity of our digital tools improve many (if not most) art forms have found analogs in the digital realm: words, photography, design, sound, and sculpture to name but a few. 

    I consider myself an artist, and one who has (more recently as my access to powerful computer tech has increased) often started in the digital realm before investing in the physical tools to try my hand at the so-called real version of it.

    Why buy expensive paints when I have an app on the device I already own?

    Why purchase a space-consuming musical instrument when I can noddle on my laptop with some free software?

    But I also wonder: how has being a digital-first artist affected me? What is the effect on my approach because I have not needed to overcome that initial struggle incurred by the costs and barriers of physical media? Does the creative approach from using technology suffer because the media is more forgiving, erasable, redo-able? Is the technology a crutch or a learning tool?

    I can’t redo my approach, and honestly there are forms I would never have tried without first attempting with the safety net provided by digital modes. But what was the effect of that on my skill and my mind?

  • Ten Diamonds

    Jokingly I would tell people who liked my photographs that I was not so excellent at taking pictures as they suspected: after all, I only ever showed them the good pictures.

    But then it wasn’t exactly a joke, either. 

    See, I think there is a difference between expertise and amateurism, and explaining it is tangled up in my own creative efforts. I am an amateur artist, an amateur photographer, an amateur musician. And I am confident in claiming so because the difference between amateur and expert work isn’t always the output, but rather the effort required to be consistently good at the form. 

    I can make good stuff. But I am admittedly inconsistent.

    In photography I called it my one-in-ten rule: if I took ten pictures, one of them was generally pretty good. Again, I could make good stuff, just inconsistently.

    Inconsistency has a way of nipping you in the backside when you take on a gig to photograph an event, or are asked to sketch with an audience, or need to stand on a stage and play an instrument. Noodling in your basement and occasionally having a terrific night is fundamentally different from  performing on demand. One is the realm of amateurs with wisps of talent, the other is the domain of experts.

    And really. I don’t mind being the diamond in the rough, but admitting there is often much more rough than diamond is also about admitting that you can do these crafts for merely the enjoyment of them, too, and that’s not a joke at all.

  • Comic Sounds

    I am no musician. 

    I’m not trying to be humble, but merely to tell you that despite being moderately okay at three instruments, being able to read music, and having a respectable recording studio hacked together in my basement office, I am really just dabbling in what most people would consider proper musical creativity.

    And I’m okay with that.

    I am trying to learn, strapped for access to resources and time and patience, at least the kind granted to a guy in his late forties who most people feel should either already be good at this kind of thing or should stop “acting like a kid” and do something more serious than compose jittery jams in his pyjamas. 

    I used to recap an essay[1] I once read about the font Comic Sans. You know it. It’s the most hated font in the design world, the free comic-book-ish font that came with Microsoft Windows long ago and shows up on “fun” corporate posters designed by people who don’t design for a living. I defended that font: people who use Comic Sans, I said remembering that essay, are thinking about design. They are arguably, well, just not great at it… yet.

    They are no designers. 

    But they are trying…the same way I am trying with music, art, and a dozen other creative pursuits. And rather than make fun of anything designed with Comic Sans, perhaps we should be thinking of it instead as a teaching opportunity. We should be thinking of it as made by someone who’s mind is open to the possibilities of creative expression.

  • MIDI Controller

    I broke, and I finally bought a dedicated MIDI controller.

    It was not an expensive one. Nor is it a toy. It is, rather, a very basic and simple twenty-five key computer keyboard that has piano ivories instead of numbers and letters. It makes no sound of its own. It just sends electronic signals to another device, as if I was typing musical notes.

    If you had asked me a year ago what I knew about musical keyboards I would have told you there were pianos …and electronic pianos …and—I am reluctantly admitting here that I hadn’t been paying much attention after that point. 

    I like synth music, and growing up we didn’t have a real piano or a fancy keyboard, but rather a simple department store brand electronic synth with a couple dozen built in instruments. In our house now, my wife has (because it is hers from before we were married) a pretty nice digital piano in her office, and a little over a decade ago we acquired a small upright piano, too, which sits in our kitchen and serves little other purpose than to remind me of a decade of the kid doing piano lessons. But, the concept of a bed of black and white keys that makes sounds? That was pretty clear in my head.

    For myself, those pianos were never quite what I needed. What I was craving, musically speaking.

    Instead, I went down the synthesizer rabbit hole a little over a year ago now and learned that a proper synth is more than a piano keyboard that makes funny sounds, but rather a way to generate and manipulate sounds with electrical or digital tools, and for which a piano-style keyboard is merely a comfortable and familiar user interface. 

    Now I’ve gone full circle. I own a small keyboard controller to interface with the synth software on my computers, and I am learning more about how it all works with each visit to this world of music and sound …and most importantly, a new personal exploration of audio creativity.