Category: Part 6 – Clicking Deeper

And in the end, some will tell you that the only thing that matters is building a self identity and a methodical life around creative expression, putting in the hours, and learning from the effort, that this the true heart of creating stuff. They may have a point.

  • Excuse You

    Look around, pay attention and you’ll start to notice it everywhere.

    I happened to notice it the other night while we were having a family night catching up on a couple reality shows. I made a note that I should write something about it.

    Victimhood.

    You don’t fall into that trap, do you? You don’t trip over the wires of opting to blame everyone else for failure. You don’t catch on the snare of looking for external factors every time something goes wrong.

    We were watching that show—you know the one—where pairs of contestants race around the world and do challenges.  One of the teams was lagging, severely, and it was never about them. They played the perpetual victim. Other teams were picking on them. The challenges were so hard. The world was against them. Oh, I’m sure it felt good to dump their successive losses at the feet of everything and everyone else, but wow: it’s a game, it’s supposed to be competitive and challenging and stacked against you at every turn.

    Maybe, sure, it was played up by the editors of the show, but I also recognize that as a personality type. I also know that there are a lot of people with big ideas and ambitious dreams who hit a few little obstacles—and oh, will there be obstacles on the path to creative endeavours—and out come the excuses and blaming everything and everyone else.

    The list is endless, but you’d recognize it the second you heard it: someone or something is preventing those people from the win, so they give up trying.

    But the game is always stacked. The world is always working against most of us. That’s just the universe. 

  • Keyboard Less

    Creation is rarely ideal.

    It’s messy and short on time and squeezed into the cracks of life.

    Don’t believe me? I found a cup of hot tea and an unoccupied table at one of North America’s biggest shopping malls on a busy Friday evening while my family is off browsing through shoe stores and spending money on who knows what.

    I didn’t bring a keyboard. 

    I am resorting to typing this on my phone. 

    But it was either sit down and write something, or wander around tripping over ten thousand shoppers and their giant bags of momentary indulgences.

    I choose to write, ideal situation or not.

    Not everyone’s first choice, sure, but as frequently as I can I like to do something that viscerally reminds my creative self that writers bring their stories to the page, the page doesn’t come and wait for our stories.

    I’ve been haunting this particular shopping mall since I was a kid. West Edmonton Mall has an indoor theme park (which I just wandered thru), skating rink (which was occupied by a few dozen skaters this evening), a water park (which had closed for the evening shortly before I strolled by) and a life size pirate ship parked on an indoor lake (which was by the bookstore that briefly caught my attention before I decided to park here.) My Kid works here. We drive over every month or so and try to not be overwhelmed. 

    This place is full of stories, and I can reach into my own personal history dating back decades and sometimes even make sense of them.

    Why not spend a few minutes spilling out some creativity here, too, ideal conditions be darned. Keyboard less… or opportunity more.

  • Mile Stone

    Once again I am going to pause and point out one of the core tenets of this writing project: iteration and incremental work leads to interesting things.

    This post not only marks the end of July and the end of seven months of regular posting here, but the one hundred and fiftieth mini-essay.

    It is all that extra little bit impressive (to me, anyhow) because I also managed to take a week-long vacation where I was almost completely without usable internet for most of the trip and still managed to have set up this project to hum along without human intervention for the duration.

    Blah, blah, blah, whatever—you shrug.

    But here’s my whole point: I do stuff like this all the time. I learn new skills, I build crazy projects. I tackle huge efforts of fitness, art, or creativity. And then people wince and say something like—well, good for you but I could never find the time or energy or motivation.

    Incrementalism. That’s it. One little bit at a time. One piece each day. A few words. Ten minutes of practice. Pulling your attention away from the screen in your hand and putting it onto a keyboard or a pen or a musical instrument or… whatever. 

    Incrementalism. It leads to works of substance and beyond.

    Seven months ago I started typing a few words about the push behind creative life and at the heart of that was this silly example—which is now a collection of writing with one hundred and fifty articles, and no plan to stop.

    Golf clap. Or start something for yourself today. And tomorrow. And the day after ad naseum. 

  • Those Walls

    Let me walk you through the door I found in the wall that had been blocking my path.

    I spent the early part of 2025 building the foundations of a computer game. Code. Art. Story. All the bits strung together into a few megabytes of raw materials that I can compile into a simulation-slash-cozy gamer’s curiosity.

    But yeah. I hit a wall. 

    See, building a game is the work of a hundred different skillsets mingling together into just the right blend. A proper game studio would have specialists who focus on each niche skill. A proper game studio would have project managers who coordinate the timing. A proper game studio would have deadlines nudging their team forward.

    I had me.

    I am not a specialist.

    I am managing my own project.

    My deadlines are ethereal.

    So a wall, even a metaphorical one, spells trouble.

    The details of said wall are not important.  What is important is that walls can be impenetrable and project-ending failure points.  They often are.  And sometimes, often I would argue, creatives run into a wall that they don’t even realize was a wall at all.

    We can then do one of two things. We can give up—and that’s fine. Sometimes it’s the right answer. If the wall is insurmountable, spending the rest of our lives looking for a way over or through it may be a terrible idea.

    On the other hand we can look for a gap, a door, a foothold to climb over, or the place where the wall has crumbled from the efforts of someone who went before and…

    Well. That’s what I did with my game development work.

    Thus I march on, scanning the horizon for the next obstacle for surely there are many more ahead.

  • Proper Bookish

    You’ll need to excuse my excitement yet again. I’m going on holiday for most of the front half of July so I’ve been writing these posts nearly three weeks in advance to get a leg up on the schedule and timing… and I’ve just this morning (in early July) looked at the word count on this project.

    It’s now well over fifty thousand. A proper book.

    Fifty thousand words was always the novel-length goal set out at the beginning of November when that infamous[1] novel writing challenge took place and we all rushed to pen fifty thousand words in thirty days.

    I now only point to it as a milestone.

    Oh, and as a reminder about my biggest and most core bit of quasi-advice on this project: the power of iteration and incrementalism.  Again, and again, and probably again I will point to these very words and just say: twenty minutes a day and a couple hundred words. It adds up.

    Heck, I don’t know if some random book publisher is out there trolling around looking for the next project, but hey… this needs some more organization and polish, but I’ve got the guts of something serious here. Don’t you agree?

    Okay, fine. I’ll back off the self-aggrandizing and get back on topic.

    Fifty thousand words of something is definitely not nothing—nor is it everything—but it is worth noting, particularly as a point about putting in the work. 

    I did. I am. I will. You can, too.