Category: Part 1 – Setting out to Nowhere

The creative self from the one you left behind to the one you are looking to become. The basics of creativity.

  • MIDI Controller

    I broke, and I finally bought a dedicated MIDI controller.

    It was not an expensive one. Nor is it a toy. It is, rather, a very basic and simple twenty-five key computer keyboard that has piano ivories instead of numbers and letters. It makes no sound of its own. It just sends electronic signals to another device, as if I was typing musical notes.

    If you had asked me a year ago what I knew about musical keyboards I would have told you there were pianos …and electronic pianos …and—I am reluctantly admitting here that I hadn’t been paying much attention after that point. 

    I like synth music, and growing up we didn’t have a real piano or a fancy keyboard, but rather a simple department store brand electronic synth with a couple dozen built in instruments. In our house now, my wife has (because it is hers from before we were married) a pretty nice digital piano in her office, and a little over a decade ago we acquired a small upright piano, too, which sits in our kitchen and serves little other purpose than to remind me of a decade of the kid doing piano lessons. But, the concept of a bed of black and white keys that makes sounds? That was pretty clear in my head.

    For myself, those pianos were never quite what I needed. What I was craving, musically speaking.

    Instead, I went down the synthesizer rabbit hole a little over a year ago now and learned that a proper synth is more than a piano keyboard that makes funny sounds, but rather a way to generate and manipulate sounds with electrical or digital tools, and for which a piano-style keyboard is merely a comfortable and familiar user interface. 

    Now I’ve gone full circle. I own a small keyboard controller to interface with the synth software on my computers, and I am learning more about how it all works with each visit to this world of music and sound …and most importantly, a new personal exploration of audio creativity.

  • Standards Unpracticed

    There was a realization about music that I recall having when I was younger. 

    See, when I was in my teens and twenties I listened to a lot of punk and metal from the 80s and 90s. And I remember finding it odd that most music from these genres still usually followed the rules of popular commercial music design. 

    I get it. Musical structure. Chord progression. Hundreds of years of music theory, blah, blah blah, but… think about it from the other perspective: these sounds and songs were supposed to be part of a finger-wagging, pearl-clutching anti-social revolution and a counter-culture apparently designed for angsty teens and rebellious youth to rage against the establishment.

    But simultaneously they were entrenched deeply within that same establishment by the basic rule-following and formula-driven style of the music itself. 

    There are certainly examples that don’t fit this observation, but from my viewpoint so much of it seemed to follow set standards: It was composed of phrases and verses, with lyrics, mixed into tracks of four to six minutes long that could be played on the radio. 

    All of it—in the parlance of capitalism—written, recorded and packaged to be commercially viable.

    And, sure, yeah, of course, no kidding, I get capitalism and working with the system and all that, too… but…

    …but the real rebellion it seems was making something that was not for sale, and breaking the rules and standards that guide our creativity towards the end goal of becoming just another product that needs to move in lockstep with the rules, too.

  • Play Time

    In my efforts to learn the eclectic collection of music equipment that has arrived in tiny boxes to my front door since the new year began, I have been playing.

    Literally. Figuratively.

    Isn’t it funny how we use the word “play” to describe the art of making music and also the act of having fun undriven by goal or purpose? I have been playing in both senses, making music in my office-turned-music-studio and also having fun generating soundscapes and beats and little songs undriven by any specific timeline or objective save learning the tools themselves.

    Everyday, for at least the duration that it takes to lay down a three minute track on my recorder, I string together all the pieces with all their snaking wired connections. It usually takes me a few tries, but I get a respectable starter loop going on the looper, I lean into an effect, and I start adding layers and layers and layers. Each day I come up with something new and interesting, and each day I record it because… well, why not?

    But it is all nothing more than play. Play to learn, yes. But just play.

  • Musical Motif

    One of the ideas I have about my most recent writing project is that the end goal is not (merely) a novel.

    I want to make an audio story.

    Back as far a my university days I had it in my mind to try to make an audio drama in the style of H2G2[1] or Ruby[2].  

    I went about it completely backwards, of course, trying to improv a script while learning all the audio tools. I would get five minutes of groovy sound effects wrapped around a nothing script and then quit because I had never done any planning. I was using borrowed sounds and music in free software I had very little knowledge of how to use and making up a science fiction story on the fly. It was a recipe to accomplish nothing—except maybe learn from my mistakes.

    So I’ve been working on a story first.

    But also…

    In the last couple years I have built on the knowledge I had around music theory and audio software and have started to learn the basics of music production. I have been acquiring the tools—mics, synths, mixers, recorders, and recently an effects pedal—to produce my own soundscapes. 

    And? This week I actually wrote a song. Well… actually the technical term is called a leitmotif. It is the basic building block of a recurring musical theme tied to a character, place, group, or whatever. And… I wrote one.

  • Developing Vocally

    I want to get better at recorded voice work. Maybe for the purposes of making a podcast. Maybe because recording an audiobook from my stories is on my dream list. Maybe just improving my microphone presence seems kinda important if ever I need to do another video job interview.

    I consulted the wisdom of the internets and not counting the long list of technical adjustments and microphone setups and rules for fine tuning the recording equipment, it gave me three points to focus on to hone some of my own voice skills:

    Warming Up, which is to say doing vocal exercises for three or so minutes prior to attempting to record anything, which includes exercises like humming, trilling or reciting tongue twisters.

    Speaking for the Microphone, or as it suggested, exaggerating consonants, enunciating, and speaking more slowly than one would speak to a crowd or when having a conversation.

    Listening Back, by stopping after thirty seconds or a minute of trial recording and examining the effort like a critic, not critically, but with an aim to notice vocal tics, breathing, pacing, and other flubs.

    Practice, as they say, makes perfect.

    And if not perfect … well, then at least my microphone will get some extra use this month.