Category: Part 1 – Setting out to Nowhere

The creative self from the one you left behind to the one you are looking to become. The basics of creativity.

  • Play Time

    In my efforts to learn the eclectic collection of music equipment that has arrived in tiny boxes to my front door since the new year began, I have been playing.

    Literally. Figuratively.

    Isn’t it funny how we use the word “play” to describe the art of making music and also the act of having fun undriven by goal or purpose? I have been playing in both senses, making music in my office-turned-music-studio and also having fun generating soundscapes and beats and little songs undriven by any specific timeline or objective save learning the tools themselves.

    Everyday, for at least the duration that it takes to lay down a three minute track on my recorder, I string together all the pieces with all their snaking wired connections. It usually takes me a few tries, but I get a respectable starter loop going on the looper, I lean into an effect, and I start adding layers and layers and layers. Each day I come up with something new and interesting, and each day I record it because… well, why not?

    But it is all nothing more than play. Play to learn, yes. But just play.

  • Musical Motif

    One of the ideas I have about my most recent writing project is that the end goal is not (merely) a novel.

    I want to make an audio story.

    Back as far a my university days I had it in my mind to try to make an audio drama in the style of H2G2[1] or Ruby[2].  

    I went about it completely backwards, of course, trying to improv a script while learning all the audio tools. I would get five minutes of groovy sound effects wrapped around a nothing script and then quit because I had never done any planning. I was using borrowed sounds and music in free software I had very little knowledge of how to use and making up a science fiction story on the fly. It was a recipe to accomplish nothing—except maybe learn from my mistakes.

    So I’ve been working on a story first.

    But also…

    In the last couple years I have built on the knowledge I had around music theory and audio software and have started to learn the basics of music production. I have been acquiring the tools—mics, synths, mixers, recorders, and recently an effects pedal—to produce my own soundscapes. 

    And? This week I actually wrote a song. Well… actually the technical term is called a leitmotif. It is the basic building block of a recurring musical theme tied to a character, place, group, or whatever. And… I wrote one.

  • Developing Vocally

    I want to get better at recorded voice work. Maybe for the purposes of making a podcast. Maybe because recording an audiobook from my stories is on my dream list. Maybe just improving my microphone presence seems kinda important if ever I need to do another video job interview.

    I consulted the wisdom of the internets and not counting the long list of technical adjustments and microphone setups and rules for fine tuning the recording equipment, it gave me three points to focus on to hone some of my own voice skills:

    Warming Up, which is to say doing vocal exercises for three or so minutes prior to attempting to record anything, which includes exercises like humming, trilling or reciting tongue twisters.

    Speaking for the Microphone, or as it suggested, exaggerating consonants, enunciating, and speaking more slowly than one would speak to a crowd or when having a conversation.

    Listening Back, by stopping after thirty seconds or a minute of trial recording and examining the effort like a critic, not critically, but with an aim to notice vocal tics, breathing, pacing, and other flubs.

    Practice, as they say, makes perfect.

    And if not perfect … well, then at least my microphone will get some extra use this month.

  • Wet Sounds

    Recent forays into musical experimentation with various electronic devices, in particular a synth, has taught me a new concept: wet and dry sounds.

    As I understand it, and simply, dry sounds are raw, clean and unprocessed audio coming directly from an instrument while wet sounds are sounds that have been enhanced with reverbs, echos, delays and other effects. The latter is usually achieved by the use of a guitar pedal or another pass-through devices that are controlled by a musician for deliberately altering, distorting and otherwise enhancing the source audio.

    I bought a little low-budget synthesizer about a year ago and have had some enormous creative fun learning to first play it and more recently how to make music with the device.  But dipping into a world of music that I had little previous experience—at least as a creator—meant that I often found I was edging up against creative barriers that I didn’t know how to understand or articulate.

    Case in point: wet versus dry sounds.

    My synth is dry. And I have since ordered a pass-through device, a pedal, that allows me to add some of those wet features that I have been missing.

    My point: sometimes creating with what we know and what we have until such time as we reach a point when we notice the gaps is the best way to discover new concepts.